Jim Benning Rules

The official rules of Ringette Canada apply.
 
Teams must be ready to be on the ice 10 minutes prior to the scheduled game time. Teams not iced within 2 minutes of the referee’s whistle being blown to start the game will forfeit the game. The game, however, will be played as an exhibition game. The tournament coordinators will advise teams if they are required to be on the ice before the scheduled game time.
 
Score sheets are to be signed at least 15 minutes prior to game time. Home and Visitors are designated in the draw. In the playoff round, the team of highest standing shall be home team. In the event that these teams are equal in the standings, a coin toss will be used to determine home team. This will occur 30 minutes before game time. After each game, all copies of the game sheet are to be turned in to the Regina Ringette control desk at each rink. The team may pick up their copy there.
 
In the case of color conflict, the visiting team will be required to change uniforms.
 
Games shall consist of two 20 minute stop time periods.
 
There will be a 2 minute break between periods.
 
Each team is entitled to one 30 second time out per game. Each team is entitled to one additional 30 second time out in overtime play (cross over and final games).
 
If the game is tied at the end of regulation time in any playoff game, the teams will play an additional 5 minute sudden victory period. Ring possession will be decided by a toss of the coin with the visiting team calling. The other team will get their choice of ends. In the event that the game is still tied after the sudden victory period, a shoot-out will decide the tie.
 
The shoot-out will consist of 3 players from each team shooting alternately on the opposing goalie. All 3 players will shoot from each team. In the event that there is still a tie after the initial shoot out, 3 different players from each team will be selected and the shootout will continue. The shootout will continue until there is no longer a tie after all 3 players from each team have shot.
 
No more than 5 bench personnel, one of whom must be an adult female, in accordance with Ringette Canada policy, will be allowed on the bench at one time.
 
Any injured player who is not playing in the game but wants to remain on the bench must wear a helmet while on the bench, in U14 and below.
 
For all round robin and cross-over games: The team designated as Home shall supply a shot clock operator and a scorekeeper. The team designated as the Visiting team will supply the game clock operator and a gate opener. 
 
Good sportsmanship will be stressed throughout the tournament.
 
Any individual assessed a Misconduct penalty during the tournament will be ejected from the remainder of that game and will be required to serve an additional 1 game suspension. Should an individual be assessed a Match penalty during the tournament, they will be ejected from that game and will be required to serve an additional 1 game suspension.  The disciplinary committe will review the incident and the player may be required to serve additional games based on the severity of the action that caused the penalty.
 
All player, coaches, and bench staff must be registered with their provincial governing body in order to participate.
 
No game protests will be accepted. The decision of the referee and/or the Tournament Committee shall be final.
 
Overage players will not be allowed unless approved by the Tournament Committee. The Tournament committee will only consider overage players where they have been registered on their team since the start of the playing season.
 
All player pick-ups must be approved by the Tournament Committee prior to the tournament. The use of ineligible players will result in forfeiture of the game. An ineligible player is considered one not on the original provincial roster and/or one from an equal or higher Division than being played, without Tournament Committee approval. Players can only be picked up from the Division below or from the same age group but a classification lower. The following are examples of accepted player pull ups:

  • U12A can draw from U12B & U10
  • U14A can draw from U14B, U12A & U12B
  • U14AA can draw from U14A & U14B
  • U16B can draw from U14B
  • U16A can draw from U16B, U14A, and U14B
  • U19B can draw from U16B
  • 18+C can draw from U19B & U16B
  • 18+B can draw from 18+C & U19B

On ice team pictures can be taken after bronze and gold medal games if time permits.
 
Points Structure and Tie Breaking Procedures
 
Teams receive five (5) points for a win, three (3) points for a tie and zero (0) for a loss. The team with the most points in each division will be declared the top team in that division. The second place team is the team having the second highest number of points, and so on.
 
Forfeited games will be calculated as zero (0) points and a minus 7 point spread for the forfeiting team.  The non-forfeiting team will receive five (5) points for the win, however this game will not be eligible for tie breaking unless it is to break a tie between these two teams and the non-forfeiting team will receive a positive 7 point spread.
 
For the purpose of the tie breaking procedure, no more than a 7 goal difference will be recognized.
 
To break ties in the standings the following procedure will be used. These steps shall be followed in the sequence until the tie is broken (one team is eliminated from the tie). Once one team is eliminated from the tie, the procedure reverts back to #1. In most cases this procedure will declare the team in the highest position. In some cases, however, it will declare the lowest position between tied teams, and that team shall be dropped from the tie breaking procedure. The remaining teams will revert back to #1 in order to break the tie.

  1. The winner of more games between each (head to head) during the round robin will be declared the highest position.
  2. If still tied, the team having the greatest positive difference between goals for and against in games between the tied teams in the round robin will be declared the highest position.
  3. If still tied, the team having the least total goals against in games between tied teams during the round robin will be declared the highest position.
  4. If still tied, the teams having the greatest positive difference between goals for and against in all games during the round robin will be declared the highest position.
  5. If still tied, the tied team with the least total goals against in all games during the round robin will be declared the highest position.
  6. If still tied, the team having the least total minutes in penalties in all games during the round robin will be declared the highest position.
  7. If still tied, a coin toss will be used to break the tie.
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